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International Conference on Game-Based Learning

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International Conference on Game-Based Learning

 

🎮📚 Join Us at iGBL 2026 – The International Conference on Game-Based Learning! 🌍🎓

Are you interested in how games can be used to educate, motivate, train, and inspire?

On 25th and 26th June 2026, educators, researchers, developers, practitioners, and students from around the world will come together online for iGBL 2026, a two-day conference dedicated to Game-Based Learning, Gamification, Serious Games, Educational Technology, AI, Programming Education, Health, Accessibility, Virtual Reality, and much more.

What can you expect?

🎓 Research presentations from universities and institutions worldwide
🛠️ Practitioner sessions showcasing real-world projects and innovations
🎮 Serious games, educational games, and gamification case studies
🤖 AI and emerging technologies in education
🏥 Applications in health, wellbeing, training, and professional development
💡 New ideas, practical insights, and opportunities for collaboration

We are delighted to welcome a diverse group of presenters from across the globe, representing a wide range of disciplines, backgrounds, and perspectives. Whether you are an academic, teacher, trainer, developer, student, or simply curious about the future of learning through games, there will be something for you.

🌐 The conference is fully online, making it easy to attend from anywhere in the world.

Early Bird registration is available until 19th June 2026.

👉 View the programme:
https://www.igbl-conference.com/programme/

👥 Meet the presenters:
https://www.igbl-conference.com/authors-2026/

🎟️ Register here:
https://www.igbl-conference.com/registration/

 

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