Kids naturally play and learn by using their hands, building stuff and doing things together. One of the benefits of tangible programming is that it makes code physical, so kids can play with it.
Ultimately, our goal is to enable kids to develop computational thinking (a set of foundational problem-solving skills) from a young age through coding experiences that are playful, tactile, and collaborative.
Creating an open platform for designers, developers and researchers will remove the technical barriers that get in their way: so they can focus on innovating, experimenting, and creating new ways to help kids develop computational thinking.
The project is inspired by previous academic work in the field and is still in active research.
Project Bloks is preceded and shaped by a long history of research: from Friedrich Froebel, Maria Montessori, Jean Piaget’s pioneering work in the area of learning by experience, exploration, and manipulation to the research started in the 70s by Seymour Papert and Radia Perlman with Robot Logo, TORTIS, and everything in between.
For more in-depth information, read the Research section.