purposes. Game assets will differ from feature animation for example; SFX and compositing assets will differ from architectural visualisation. This course however reconciles these forms of content creation and teaches the similarities and differences in creating for each. The pathway through the course will allow the student to decide to focus on specific areas such as games animation, special effects or feature animation. Each of the modules will allow for content to be created to fit into each of these pipelines while offering a grounding in the differences involved for each. The course will inform the process from concept development right through to integration into various real-time and pre-rendered platforms used by sector leaders.
New and emerging asset pipelines will also be explored such as augmented reality (AR) and Virtual Reality (VR) content creation.